Thursday, September 12, 2013

Material and Lighting (Bioshock Infinite, Giant Monster books and more!)

These are the highlights of Material and Lighting assignments I did during the Summer quarter of 2013 at the Art Institute of Washington.


1. One of the earliest assignments. We had to texture a simple cube. I decided to go with the Tesseract look.













2. This room is modeled by an instructor from Digital Tutors by the name of Kyle Green. (I think)
and I just lit and textured the scene. Check it out.

Material and Interior Lighting assignment by ~kevinkosmo on deviantART

3. This is the final assignment of the class. The requirement is to UV unwrap and texture a head model. (You can either go with your own model or if you didn't have one, texture a pre-made head). I happen to have modeled my own head and hand last quarter in Hard Surface & Organic Modeling class, and Bioshock Infinite's the game I'd been playing during that time. So, a game-inspired piece seems like a tempting direction to go for this assignment. Here they are...my final renders.


game's over by ~kevinkosmo on deviantART


Vigor Load-Out by ~kevinkosmo on deviantART

Bonus Behind the Scene Pictures !!!



 
Work in Progress stuff


Animation Studio Class


for Animation Studio Class, I decided to go with 3D Modeling.
Requirement: A biped, a multiped, and a hard-surfaced character.

So, these are my submissions.
1. Widdle Wocketeer for a bi-ped. He's my take on the classic hero "The Rocketeer"


Widdle Wocketeer by ~kevinkosmo on deviantART

2. An original character, The New Yorker Tortoise for multi-ped.


The New Yorker by ~kevinkosmo on deviantART

and lastly,
3. Droid Dude Dwight, another original character for a hard-surfaced character


Droid Dude Dwight by ~kevinkosmo on deviantART

It was a fun class. I learned how to UV unwrap successfully for the first time and had a blast texture mapping all these guys.