Thursday, September 12, 2013

Material and Lighting (Bioshock Infinite, Giant Monster books and more!)

These are the highlights of Material and Lighting assignments I did during the Summer quarter of 2013 at the Art Institute of Washington.


1. One of the earliest assignments. We had to texture a simple cube. I decided to go with the Tesseract look.













2. This room is modeled by an instructor from Digital Tutors by the name of Kyle Green. (I think)
and I just lit and textured the scene. Check it out.

Material and Interior Lighting assignment by ~kevinkosmo on deviantART

3. This is the final assignment of the class. The requirement is to UV unwrap and texture a head model. (You can either go with your own model or if you didn't have one, texture a pre-made head). I happen to have modeled my own head and hand last quarter in Hard Surface & Organic Modeling class, and Bioshock Infinite's the game I'd been playing during that time. So, a game-inspired piece seems like a tempting direction to go for this assignment. Here they are...my final renders.


game's over by ~kevinkosmo on deviantART


Vigor Load-Out by ~kevinkosmo on deviantART

Bonus Behind the Scene Pictures !!!



 
Work in Progress stuff


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