These are the highlights of Material and Lighting assignments I did during the Summer quarter of 2013 at the Art Institute of Washington.
1. One of the earliest assignments. We had to texture a simple cube. I decided to go with the Tesseract look.
2. This room is modeled by an instructor from Digital Tutors by the name of Kyle Green. (I think)
3. This is the final assignment of the class. The requirement is to UV unwrap and texture a head model. (You can either go with your own model or if you didn't have one, texture a pre-made head). I happen to have modeled my own head and hand last quarter in Hard Surface & Organic Modeling class, and Bioshock Infinite's the game I'd been playing during that time. So, a game-inspired piece seems like a tempting direction to go for this assignment. Here they are...my final renders.
game's over by ~kevinkosmo on deviantART
Vigor Load-Out by ~kevinkosmo on deviantART
Bonus Behind the Scene Pictures !!!
1. One of the earliest assignments. We had to texture a simple cube. I decided to go with the Tesseract look.
2. This room is modeled by an instructor from Digital Tutors by the name of Kyle Green. (I think)
and I just lit and textured the scene. Check it out.
Material and Interior Lighting assignment by ~kevinkosmo on deviantART
Material and Interior Lighting assignment by ~kevinkosmo on deviantART
3. This is the final assignment of the class. The requirement is to UV unwrap and texture a head model. (You can either go with your own model or if you didn't have one, texture a pre-made head). I happen to have modeled my own head and hand last quarter in Hard Surface & Organic Modeling class, and Bioshock Infinite's the game I'd been playing during that time. So, a game-inspired piece seems like a tempting direction to go for this assignment. Here they are...my final renders.
game's over by ~kevinkosmo on deviantART
Vigor Load-Out by ~kevinkosmo on deviantART
Bonus Behind the Scene Pictures !!!
Work in Progress stuff
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