Sunday, December 28, 2014

Once upon a time in ZBrush

This project started out as a portrait bust of my roomie but I decided to change the features and turn him into a game character. I'm using ZBrush for sculpting and Autodesk 3ds Max for hardsurface modeling (suspenders, shoes, belt, and buckle)

Below are w.i.p screencaps of high-poly sculpt.







After a few more tweaks, he'll be ready for retopologizing. I wish I had Topogun 2 :(

elbow closeup

zBrush project file (.zpr file) available for my patrons on Patreon
www.patreon.com/kevinkosmo

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