This is the final scene from the movie Birdman when Emma Stone looks up in the sky and smiles. I just wanted to capture her in that moment .. on paper.
Watercolor 12"x 19" Full-Size Hi-Res Scan available for my patrons on Patreon www.patreon.com/kevinkosmo
This project started out as a portrait bust of my roomie but I decided to change the features and turn him into a game character. I'm using ZBrush for sculpting and Autodesk 3ds Max for hardsurface modeling (suspenders, shoes, belt, and buckle)
Below are w.i.p screencaps of high-poly sculpt.
After a few more tweaks, he'll be ready for retopologizing. I wish I had Topogun 2 :(
This one is for photobashing assignment. It started out as a simple galaxy background for Banana Sundae piece. Then it evolved into what you see here. I had the rough vision of what the place should look like. I wanted to have futuristic skyscrapers towering above the city's skyline and some random space crafts flying about.
I found a photo of chrome-colored IronMan boots in exact same angle and position as Sundae's boots.
So, I grab a helmet off of the internet and decided to give her some upgrades.
This is the revised version of the reel I compiled for my Final Review at the Art Institute of Washington. If I pass this review, I'll be graduating in December 2014.
The animation segments have audio. So, keep the sound on. Ok?
So, when I was in Ai Minnesota, Leah and I came up with character designs for animal version of ourselves. (go check out her awesome animation stuff on ljenister.com)
Here is Leah's concept.
She's wearing a torn-tennisball hat and a supercute bunny panty.
There's a sketch for watermelon hat, too, .. somewhere in my book.
annd the next one is my version.
So, it took me a couple of days watching tutorials on Digital Tutors. Bun Bun took one weekend from the start to finish. The hardest part is setting up lights and trying to get the best render result (Trial & Error eat up a lot of time).
Wish I tried ZBrush sooner. There's more of this kind of stuff to come :)